Publications

  • Malinverni, L., Mora-Guiard, J., & Pares, N. (2016). Towards methods for evaluating and communicating participatory design: A multimodal approach.International Journal of Human-Computer Studies.

 

  • Malinverni, L., Ackermann, E., & Pares, N. (2016, February). Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. In Proceedings of the TEI’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 332-339). ACM.

 

  • Malinverni, L., Mora-Guiard, J., Padillo, V., Valero, L., Hervás, A., & Pares, N. (2016). An inclusive design approach for developing video games for children with Autism Spectrum Disorder. Computers in Human Behavior

 

  • Malinverni, L., Pares, N. (2015). The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC ’15). ACM, New York, NY, USA, 89-98. DOI=10.1145/2771839.2771849 http://doi.acm.org/10.1145/2771839.2771849

 

  • Schaper, M., Malinverni,L., Pares, N. (2015). Sketching through the body: child-generated gestures in full-body interaction design. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC ’15). ACM, New York, NY, USA, 255-258. DOI=10.1145/2771839.2771890 http://doi.acm.org/10.1145/2771839.2771890

 

  • Malinverni, L., & Pares, N. (2014). Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review. Educational Technology & Society, 17 (4), 100–116. http://www.ifets.info/journals/17_4/7.pdf

 

  • Schaper, M., Malinverni, L. & Pares, N. (2014). Participatory Design Methods to Define Educational Goals for Full-Body Interaction. In Proceeding of Advances in Computer Entertainment Technology Conference

 

  • Malinverni, L., Mora Guiard J., Padillo, V., Hervas, H. & Pares, N. (2014). Pico’s Adventure: A Kinect Game to Promote Social Initiation in Children with Autism Spectrum Disorder. Paper presented at  ITASD 2nd International Conference on Innovative Technologies for Autism, Paris, France.

 

  • Acereda, M. & Malinverni, L. (2014). Rethink Game Design through Feminist Methodologies: a Case Study. Paper presented at ECER 2014 “The Past, the Present and Future of Educational Research in Europe”, Porto, Portugal

 

  • Malinverni, L., Mora, J., Hervas, A., Padillo, V., Pares, N. (2014) Participatory Design Strategies to Enhance the Creative Contribution of Children with Special Needs. In Proceedings of the 2014 Conference on Interaction Design and Children

 

  • Villafuerte, L., Malinverni, L. (2014) Redefinition of Requirements in the Design and Development of the Project Mapocci: from Digital Art to HCI Research. In CHI ’14 Extended Abstracts: ACM SIGCHI Conference on Human Factors in Computing

 

  • Mora, J., Malinverni, L., Pares. N. (2014) Narrative-Based Elicitation: Orchestrating Contributions from Experts and Children. In CHI ’14 Extended Abstracts: ACM SIGCHI Conference on Human Factors in Computing

 

  • Malinverni, L., Lopez Silva, B., & Pares, N. (2012). Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity. InProceedings of the 11th International Conference on Interaction Design and Children (IDC  ’12).(pp. 60–69).

Contact

Contact me at: malinverni.laura@gmail.com