Rethink Game Design through Feminist Methodologies

Rethink Game Design through Feminist Methodologies

“Or what a feminist perspective can bring to the design of video games?”

During the seminar “Xoy1 Digital Industry and Gender” (Sevilla), with Manuela Acereda we carried out a 4 hours workshop aimed at collaboratively create a series of prototypes of mini-games capable of offering a critical perspective to the topics of gender, subjectivity and identity in the Internet . The workshop was based on the re- appropriation and remix of feminist and theatrical methodologies.The methodologies used were based on three key concepts: embodied experience, synesthetic thinking and intersubjectivity. Embodied experience was been addressed through the use of theatrical techniques oriented towards putting the body into action. The synesthetic thinking has been used to translate ideas proceeding from a logocentric field of knowledge (cultural studies) to visual, theatrical and plastic languages, in order to explore the semiotic values of the materials.To enact intersubjectivity we used the sharing of subjective experiences as the starting point for ideating games. Participants were invited to share their personal experiences related to “gender/subjetivity /identity and internet” and to use their reciprocal narrations as raw materials for game design. At the end of the workshop participants prototyped different games capable of implementing novel mechanics and proposing new imaginaries.

Here you can find a presentation summarizing the experience:

And here a short abstract of the talk we gave at ECER 2014 “The Past, the Present and Future of Educational Research in Europe”, Porto, Portugal:

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