Jocs critics – Co-designing critical games with teens

Jocs critics is an art and education project related to co-designing critical games with teenagers. The  project arises as a reflection on the values embedded in game design and as a space for discussing concerns related to the worries about the socio-economical situation of “the crisis”. The project was supported by the grant “Art & Educació – BaumannLab” and run for 3 months during 2014 in Terrassa (Barcelona). During the process,  teenagers were accompanied into different stages of  designing critical games.

First, we discussed and reflected on the ideology and values embedded in specific games, by analyzing their features and game mechanics. Second, we tried some critical games and start to  discuss social concerns related to the current socio-political situation. Third, we start to brainstorm of possible games based on specific concerns about socio-political issues. Finally, the participating teenagers started with the process of prototyping, testing and improving and finally designing their own games.

As a result of this process, three games were produced. The first game “Moving parados” address the issue of unemployment and forced mobility. The second games “Batalla casal” address issues related to housing. The third game “Cómo hacer una buena revolución?” addresses the opportunities for social changes and the risks of certain political discourses.

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To dowload the material of the games:

Gusho – Reactive Protective Dress

m_7181Together with Cora Bellotto we developed Gusho – the Reactive Protective Dress – a wearable technology aimed at increasing awareness about environmental issues through bodily feedback.

Through a study of the effects of electromagnetic pollution on living beings Gusho aims to visualize the presence of electromagnetic radiation while providing an adaptive, shielding system. Gusho is a reactive clothing, a sort of extension of our nervous system: when it detects a spike in electromagnetic radiations, the clothing triggers a mechanic reaction and deploys a shielding fabric that transforms it into a protective shelter. By using the material and communicative power of fashion, Gusho elicits a reflection on the impact of technologies and, by making the invisible visible, it tells us a story about the environment we all live in.m_7073-1024x682
The project was produced with the support of Fondazione D’ars

Gusho – reactive protective dress from laura malinverni on Vimeo.m_7096

The possible impossible machine


With we create the Possible Impossible Machine. The machine, exhibited in Liwoli festival the Kunstuniversität Linz, borns as a reflection on the limits of “human-computer-interaction” when compared with the richness and variety of possibilities offered by the interaction between humans.

The machine works only when 9 people get organized and activated together and in the same moment, the 9 sensors of the machine.

The modules containing the sensors were built by different people in a series of workshops conducted between Barcelona and Linz.The machine thus becomes a tool for discussing problems, a meta-cognitive object and a self-learning dynamic.

The machine wants to be a methodology, an open process of construction, deconstruction and mutation. It’s aim is to generate pretexts for the reflection about the dynamics of collective creation and the possible (and impossible) displacement of the notion of open source.

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Year: 2011

Technique: software programmed with Processing and controlled by the Arduino microcontroller with different types of sensors. Modules built with recycled material and tapes

Dimensions: 4m x 4m