Rethink Game Design through Feminist Methodologies

Rethink Game Design through Feminist Methodologies

“Or what a feminist perspective can bring to the design of video games?”
minijuegos2

During the seminar “Xoy1 Digital Industry and Gender” (Sevilla), with Manuela Acereda we carried out a 4 hours workshop aimed at collaboratively create a series of prototypes of mini-games capable of offering a critical perspective to the topics of gender, subjectivity and identity in the Internet . The workshop was based on the re- appropriation and remix of feminist and theatrical methodologies.The methodologies used were based on three key concepts: embodied experience, synesthetic thinking and intersubjectivity. Embodied experience was been addressed through the use of theatrical techniques oriented towards putting the body into action. The synesthetic thinking has been used to translate ideas proceeding from a logocentric field of knowledge (cultural studies) to visual, theatrical and plastic languages, in order to explore the semiotic values of the materials.To enact intersubjectivity we used the sharing of subjective experiences as the starting point for ideating games. Participants were invited to share their personal experiences related to “gender/subjetivity /identity and internet” and to use their reciprocal narrations as raw materials for game design. At the end of the workshop participants prototyped different games capable of implementing novel mechanics and proposing new imaginaries.

Here you can find a presentation summarizing the experience:

And here a short abstract of the talk we gave at ECER 2014 “The Past, the Present and Future of Educational Research in Europe”, Porto, Portugal: https://www.researchgate.net/publication/265592516_Rethink_Game_Design_through_Feminist_Methodologies_a_Case_Study

Participatory Design: Sketching through the body

Participatory Design: Sketching through the body

Or how to co-design for embodied interaction with children.

Involving users in the design of their own technologies is both an ethical standpoint as well as a fundamental research approach.However, what happen when we have to design for innovative interfaces such as embodied interaction?

Together with Marie-Monique Schaper we carried out several studies aimed at exploring techniques  to design specific gestures with children to improve the interaction design of a Full-Body Interaction Learning Environment.

For this purpose we explored techniques proceeding from theatre, performance and visual art. The results of our research indicate the potential of those Participatory Design methods which combine multi-modal resources as instruments to allow children to reflect upon their own knowledge and express it more precisely.sketch

If you want to know more on how research you can read:

  • Schaper, M. M., Malinverni, L., & Pares, N. (2015, June). Sketching through the body: child-generated gestures in full-body interaction design. InProceedings of the 14th International Conference on Interaction Design and Children (pp. 255-258). ACM.