Or learning through the body in technologically enriched spaces.
For my PhD I’ve been researching on how novel interfaces may shape learning experiences. In particular my research focused around Full-Body Interaction interfaces, understood as interactive system that allow users to interact with digital technology through the use of their bodies and the physical space. This kind of interaction opens promising possibilities given its capacity to involve the users at different levels, such as sensorimotor experience, cognitive aspects and affective factors.
If you want to know more about Full-body Interaction and its application in learning contexts you can read my paper: Malinverni, L., & Pares, N. (2014). Learning of Abstract Concepts through Full-Body Interaction: A Systematic Review. Journal of Educational Technology & Society, 17(4), 100-116. Available at: http://www.ifets.info/journals/17_4/7.pdf
Or whether our bodies may help us in learning.
During my Master project I’ve been working in the design and evaluation of an educational application aimed at supporting the learning of Archimedes’ principle through concrete and embodied experiences. Results proceeding from an experimental study carried out with 331 children show modest but noticeable improvements in test scores from children that played with the embodied interface, thus suggesting potential design directions for the development of educational games
If you want to know more about the project, read: Malinverni, L., Silva, B. L., & Parés, N. (2012, June). Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity. In Proceedings of the 11th International Conference on Interaction Design and Children (pp. 60-69). ACM.
Available at: https://www.researchgate.net/profile/Laura_Malinverni/publication/235652686_Impact_of_embodied_interaction_on_learning_processes_design_and_analysis_of_an_educational_application_based_on_physical_activity/links/0fcfd5124bbc792e79000000.pdf